Mobile
Offline-first sync, push architecture, release trains, and mobile systems engineering.
- "Mobile release trains: CI/CD when the app store is your deploy target" · Note · Web teams deploy when they feel like it. Mobile teams deploy when Apple and Google let them. That asymmetry rewrites every assumption CI/CD makes: there is no rollback, no instant…
- "Offline-first mobile architecture: sync, conflicts, and honesty" · Note · Mobile networks lie. They report full signal in elevators, drop mid request in parking garages, and throttle aggressively on congested cells. An app designed for reliable connectivity…
- "Push notification architecture at real scale" · Note · Push notifications look simple — your server calls a provider API, the phone buzzes — until the second million devices, the first incident where a notification storm wakes a continent,…